AutoComp looks at your setup's active roster and enabled bosses and builds a full comp for every boss in one click, tanks, healers, and DPS balanced automatically. Review what it suggests, apply it, or undo it instantly. It's free for every group. Only AutoAssign, the sibling tool on this same tab that auto-fills assignment blocks, needs your group boosted to Tier 2.
Build a setup with AutoComp
Open the setup you want to fill
In the Setups tab, open the setup you want AutoComp to build. Make sure its active roster and enabled bosses are the ones you actually want it to draw from, since those are exactly what it sees.
Lock anything you've already decided (optional)
Already placed a few players by hand? Use Lock comp to pin everyone currently seated, so AutoComp keeps them and only fills the rest.
Click AutoComp
Click the AutoComp button next to your setup tabs. It builds a fresh comp on an empty setup, or re-optimizes around your current assignments and locks if the setup already has players placed.
Watch it build
Busier groups may see a short queue first, boosted groups jump ahead in line, then a live percentage while it works out the comp.
Review the suggested comp
Check each boss's suggested roster, its fit score, and any warnings (a boss left short on tanks or healers because of your lock-outs, for example) before you commit.
Apply, regenerate, or close
Apply to setup writes the comp in as a single undo step. Not happy with it? Regenerate runs it again, or close the dialog and nothing changes.
Tune how AutoComp decides
Everything below lives on the same Optimizer tab and is free at any boost tier. An admin, or a member with the Manage Curio permission, can change these; everyone else sees them read-only.
| Group | Setting | What it does |
|---|---|---|
| Choosing who plays | Use loot wishlists | Favors seating players on bosses that drop loot they want. |
| Choosing who plays | Share bench time fairly | Rotates the bench so everyone lands close to the same number of kills instead of the same few sitting every week. Your fixed tank/healer core and key buff-givers stay in every boss. |
| Choosing who plays | Honor who wants in | A player's "want in" mark on a boss beats squeezing in one more raid buff. |
| Choosing who plays | Keep players on their main role | Doesn't push a DPS onto a tank alt, or a tank onto DPS, unless the comp genuinely needs the swap. |
| Choosing who plays | Don't reuse players in the same raid | Once a player is in a raid, keeps them out of that raid's other setups for the week. Always on for Mythic. |
| Bringing in alts | Draft alts | Pulls raiders' alts into the pool so AutoComp can seat an alt when it fits a boss better than their main. |
| Bringing in alts | Alt item-level limits | Sets the item-level floor for drafting an alt at all, and a second floor below which an alt only rides along as a carried extra. |
| Bringing in alts | Fill alts' vaults | Rotates players onto their alts so each alt earns its own weekly reward, at the cost of more character swaps. |
| Comp and role counts | Healer count bias | On bosses with a flexible healer count, leans toward fewer or more healers. |
| Comp and role counts | Per-boss role counts | Pins an exact tank or healer count on a specific boss (2-heal, 1-tank, and so on), or splits DPS into melee and ranged targets. |
| Locked-out players | Lock-out enforcement | Prefer to bench (default) lets a locked-out player be seated anyway if a boss would come up short; Never seat excludes them entirely and flags any boss that comes up short instead. |
Locking specific players onto specific bosses
Beyond the group-wide settings above, you can lock individual cells directly on a setup: right-click a player on a boss to pin them in or bench them out, or use Lock comp to pin everyone currently placed at once. AutoComp always builds around these locks first, and a locked cell shows a small lock icon on the suggested comp so you know why a spot didn't move.
Re-viewing or re-applying a past run
Every AutoComp run is kept for a while under Recent runs in the AutoComp dialog, with its time, status, and score, so you can reopen a result and apply it again without rebuilding it from scratch.
Auto-filling assignment blocks (AutoAssign)
AutoComp fills in who plays each boss. AutoAssign is the separate tool, further down the same Optimizer tab, that fills in who does what once they're there, the interrupt orders, positioning jobs, and other assignment blocks that pair with your cooldown plan.
Boosting your group to Tier 2 unlocks AutoAssign, alongside everything else Tier 2 raises. Once unlocked, you get two toggles:
- Keep assignments stable: on a re-run, keeps as many current assignments as possible instead of reshuffling everyone, so a small roster change doesn't churn the whole plan.
- Confirm before applying: asks before AutoAssign overwrites an assignment block, so a re-run never silently replaces what you already have.
Below Tier 2, these assignment blocks are still there and still fully editable, you fill them in by hand instead of with one click. See Assignment Planning for how that works either way.