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Priest
Priest SpellsClass abilities and cooldowns
Druid
Evoker
Shaman
Monk
Paladin
Priest
Mage
Warrior
Death Knight
Demon Hunter
Discipline
Holy
Shadow

All Spells

14
Power Word: Barrier
Luminous Barrier
Pain Suppression
Shadowfiend
Mindbender
Radiance
Mind Blast
Premonition
Atonement
Evangelism
Ultimate Penitence
Mass Dispel
Leap of Faith
Power Infusion
Evangelism

Evangelism

Major CDs
Top tier
18 to 20
90
12

Description

The primary raid cooldown for Discipline Priests. Extends the duration of their raid-wide ramp, allowing them to maintain high healing output over a 10-15 second window.
Its effectiveness depends on proper execution, as the priest must time it well to cover all 20 players. Generally, it can solo-heal almost any damage event.
Its power varies depending on the pet and hero talent used. With the meta hero talent Oracle, Evangelism ramps become the strongest throughput cooldown in the game.
It should be one of the first CDs assigned, as it has a low cooldown, is very strong, and isn't highly flexible in placement.

How To Assign

Assign during the main ramp of the Discipline Priest.
Requires minimal movement for 4 seconds before and 10 seconds after the damage event, as the priest must hard-cast several spells. Spatial Paradox can help mitigate this issue.
Also, ensure it fits the fight’s ramp rhythm, which may not be immediately obvious. Checking logs or fight guides can help determine optimal timings.