The Twin Fangs
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What this page is

The Wowutils plan for The Twin Fangs: Guide for how to approach Cooldown Planning, and the jobs covered in the assignment planner. It is assumed that you already know the basics of the fight. For full boss guides, see the links in Full mechanics.

It covers

  • CD Planning and Personal Defensives
  • The Wowutils Assignments
  • Raid-night quick reference

It skips

  • Basic boss strategy
  • Tank/Dps stuff
  • The stuff other guides already cover
01Cooldown plan

One long phase against both serpents, built on Eternal Venom: almost every mechanic adds a stack, a poison aura ticks under everything, and only Ravenous Feast takes a stack off, one per player each time. Damage comes in add windows that pack the big hits into about 30 seconds, and the later windows hurt more as the stacks climb. Orb soaks land between windows, and after every second window the serpents submerge for a movement intermission. Kills end around the fifth Feast, and the fifth window is where they lose players.

  1. 1Orbs, then a window: Caustic Deluge sprays orbs for the raid to soak, then an add window opens on Venomous Emergence at 0:36, 3:11 and 5:46.
  2. 2Orbs, then a window: A second orb set lands after the Feast, then the next window opens at 1:37 and 4:12.
  3. 3Submerge: The serpents dive and relocate at 2:16 and 4:51: about 18 seconds of movement, then the loop starts over. Kills end in the third loop's first window.
SteadyFumes + venom

A poison aura ticks the whole raid from pull to kill, and every Eternal Venom stack adds its own tick on top. Together they do most of the damage in the fight, and the venom part only climbs, so topping the raid before each window gets harder every time.

Heavy HitsThe add windows

Healing cooldowns open each window on the spawn hit and need to still be running at Stir the Depths, the biggest hit of the window. Raid DR goes on the Feast, and the founts right after it need raw healing.

Group SoaksFeast + founts

The raid splits into three soak groups, one per Feast strike, and each group is knocked to its own fount. Group-based cooldowns reach a whole soak group at once, and healing has to reach three spots at the same time.

Personal defensives

Every window, a personal if a circle is on you, in its back half when Stir the Depths lands. Without a circle, send it on the knock into your Feast soak instead. Soaking an orb at low health or taking a second one also wants a personal, most of all in the fourth and fifth orb sets. Keep your strongest personal for the fifth window: its circle and Stir the Depths land on the highest stacks of the kill.

Ability timeline

Each row is one ability.icon = a cast, placed when it happensshade = how long the raid damage runsgradient = rot that ramps uptop lanes = where raids commonly use each kind of cooldown, brighter = more raids stack them there. Hover one to see what it covers.

Your Cooldown Plan

4 abilities to plan around
Venomous EmergenceVenomous Emergence

Add Spawn, Raid Damage

Danger: High
Plan around this

Vexhul calls her spawn from the venom sea while Ithraz rouses his brood at the same moment, so two raid hits land together, everyone gains a venom stack, and the add window opens: the spawns' toxic lines, the circles, Stir the Depths, then the Feast and its founts. Kicks on the Broodlings are assigned.

The spawn hit itself is light. A long cooldown pressed here is still running when the circles and Stir the Depths land about ten seconds later, the heaviest seconds of the window.

The later windows hurt more as the stacks climb, so plan one for all five. A three minute cooldown pressed on the first window is back for the fourth; a two minute one is back for the third and fifth.

Hold them in the gap after the founts: only the orb soaks and the submerge land there, and personals and movement cover those.

Stir the DepthsStir the Depths

Raid AOE

Danger: High
Plan around this

Vexhul churns the venom sea for 6 seconds: a pulse on the whole raid every 2 seconds while waves sweep the platform and add a venom stack to anyone they catch. It lands in the middle of the circles.

The raid is dodging waves while it pulses, so coverage that works while moving fits best.

The fifth one lands on the highest stacks of the kill: one wave kills anyone near the cap, and the ticking on everyone else is at its worst.

Ravenous FeastRavenous Feast

Group Soak

Danger: High
Plan around this

Ithraz strikes three times in quick succession. Each strike splits its damage across the soak group under it, takes one venom stack off each player hit and knocks them away. Mythic: a strike that hits fewer than four players hits the whole raid at full strength, and a second strike on the same player is usually lethal. This is the only venom removal in the fight, so the soak rotation is assigned.

Each group is standing together under its strike, which is what group-based cooldowns want, and coverage that lasts carries on into the founts.

Three minute cooldowns line up on the first, second, fourth and fifth Feasts. The third is the thin one: give it the two minute ones and a healing cooldown.

Tainted BloodTainted Blood

Group Soak, Healing AbsorbMythic only

Danger: High
Plan around this

Every Feast strike leaves a fount of blood, and its soak group is knocked toward it. For up to 8 seconds the fount soaks up the healing done to anyone within 5 yards, and a fount that has not soaked up enough by then bursts on the whole raid.

The three founts run within a few seconds of each other and the groups at them are spread out, so favor healing that reaches spread players fast, and split healers across the founts rather than stacking on one.

Only healing fills a fount. Damage reduction does not; it keeps the group standing while their healing goes in. A burst hits the whole raid harder than Stir the Depths and can kill several players outright.

Other boss mechanics

Eternal VenomEternal VenomRaid DOT, Ramping Rot

The stacking venom behind the whole fight. The spawn hit, the waves, the spawns' lines and every orb add a stack, and each Feast takes off only one, so stacks climb from the opener to the kill. Ten stacks kills you outright. Mythic: anyone who dies with venom drops extra orbs. Stack deaths cluster in the fifth window.

Caustic DelugeCaustic DelugeSpread, Tank Debuff

Vexhul's channel on her tank sprays acid that forms orbs nearby. Each orb is soaked by one player with low stacks, who takes a heavy hit and a venom stack. An orb left alone bursts on the whole raid and gives everyone a stack, so every orb needs a soaker. The fourth and fifth sets hurt most.

see Assignments →
Coiling IchorCoiling IchorRaid Debuff, Spread

The circle on several players in each window: damage to everyone near them for 12 seconds that grows as the circle shrinks, then a slowing pool. Spread it away from the raid. Its back half lines up with Stir the Depths, so that is where a personal goes if it is on you.

The intermission after every second window: both serpents submerge and relocate while gore rains over the platform and a frontal torrent sweeps it. Movement speed is what you want here, not healing: raid movement cooldowns go out as it starts, both times.

02Assignments

The jobs we settle on for The Twin Fangs, and the reasoning behind each. Slot players on the planner; this page is the why.

The jobsWhat each assignment does and why. Slot players on the planner.
Open in planner
Always on
Broodling Kicks(choose one)
Ravenous Feast and Tainted Blood Groups
Timed callout
Tank
Healer
Melee
Ranged
Always on

Soak Feast, and get knocked in your assigned direction for the Tainted Blood Soak.

Tainted Blood absorbs healing, so healers clear it off by healing players standing in it.

Calls out
Left“Soak First, Knock Left”1:01 · 2:02 · 3:36 · 4:37 · 6:11 · 7:12
Right“Soak Second, Knock Right”1:03 · 2:04 · 3:38 · 4:39 · 6:13 · 7:14
Center“Soak Third, Knock Center”1:05 · 2:06 · 3:40 · 4:41 · 6:15 · 7:16
Sponsored
03Full mechanics

We deliberately don't re-teach the pull here. For first-timers, exact add pathing, and the complete ability list, these cover it better than we would.

A mechanics video for this boss is coming soon.

Hand-picked sources for this boss are coming soon.