Shaman SpellsClass abilities and cooldowns
Viserio's spell explanations and strategies
Click on any of the varios important spells to view detailed information including usage tips and assignment strategies.
Group DR
Niche
Raidwide
300
30
Description
Grants a 10% max health buff to all allies inside the radius and provides a free resurrection if anyone dies within its 30-second duration.
This is a choice node with Earth Wall Totem (5% of the Shaman’s HP as absorb shields). Pick this **only when necessary**, not just for the sake of assigning it.
Does not work through overkill damage (e.g., a solo-soaked mechanic dealing 200%+ of a player's effective HP).
**A note on Totems:** Two talents provide CDR to all totems: Water Mastery (~5 sec per min) and Totemic Surge (-6 sec). These are already factored into the totem’s cooldown.
This is a choice node with Earth Wall Totem (5% of the Shaman’s HP as absorb shields). Pick this **only when necessary**, not just for the sake of assigning it.
Does not work through overkill damage (e.g., a solo-soaked mechanic dealing 200%+ of a player's effective HP).
**A note on Totems:** Two talents provide CDR to all totems: Water Mastery (~5 sec per min) and Totemic Surge (-6 sec). These are already factored into the totem’s cooldown.
How To Assign
Best used in fights where frequent deaths occur or where additional raid-wide effective health is critical.




