The Lost Explorers

The Lost Explorers

Mythic
Plan & Assignments

What this page is

The Wowutils plan for The Lost Explorers: Guide for how to approach Cooldown Planning, and the jobs covered in the assignment planner. It is assumed that you already know the basics of the fight. For full boss guides, see the links in Full mechanics.

It covers

  • CD Planning and Personal Defensives
  • The Wowutils Assignments
  • Raid-night quick reference

It skips

  • Basic boss strategy
  • Tank/Dps stuff
  • The stuff other guides already cover
01Cooldown plan

The Lost Explorers is a council fight on one repeating loop: Mor'zahi empowers roughly every 2 minutes, and the raid's fish throw decides which explorer is empowered for the window. Constant rot ticks all fight with crate soak bleeds stacking on top, and every window carries the same cooldown chain from the first crate volley through the heavy hits that follow.

  1. 1Empower (0:00): Mor'zahi empowers at the top of the loop and the opener block runs: Blink Nova, shell cones and the crate volleys, while the raid frees the fish from the junk.
  2. 2Fish throw (~1:00 in): The throw decides which explorer is empowered and schedules the whole back half: that boss's heavy hits, extra crates, and the next Empower about a minute later.
  3. 3Repeat (~2:00) repeats: The loop lands close to 2 minutes per cycle, a clean fit for 2 minute healing cooldowns. An early fish throw pulls the next window a little earlier.
SteadyRot, all fight

A constant rot tick runs from pull to kill, and every crate soaked adds a stacking bleed on top. The raid is never topped for free, so steady throughput matters.

Heavy HitsThe cycle chain

Each Empower window runs the same chain: the first crate volley, Blink Nova, and Frostfire Volley or Mighty Thud depending on who got the fish. Raid cooldowns go to this chain.

Cycle~2:00 loop

Empower repeats about every 2 minutes, a clean loop for 2 minute healing cooldowns. An early fish throw pulls the next window a little earlier.

Personal defensives

Plan personals for soaking many crates, the bleed stacks per crate. The Blink Nova debuff and the Explosive Surprise debuff are the other personal moments, Explosive Surprise especially when the run out is long.

Ability timeline

Each row is one ability.icon = a cast, placed when it happensshade = how long the raid damage runsdashed = the Fungal Blooms

Your Cooldown Plan

4 abilities to plan around
Blink NovaBlink Nova

공격대 광역기

Danger: High
Plan around this

Twice per Empower window Iku blinks to a player and the whole raid takes damage that falls off with distance from them; the blink debuff is part of this ability.

Spread away from the debuffed player to shrink the hit, and the target wants a personal.
Throw JunkThrow Junk

공격대 피해, 공격대 맞아주기

Danger: Medium
Plan around this

Crates thrown across the raid in pairs through the whole cycle. Each crate is a soak: breaking one puts a stacking bleed on the soaker, and a crate left alone ruptures into raid damage.

Run the chain from the first volley through Blink Nova and the empowered boss's heavy hits, Frostfire Volley or Mighty Thud. The bleed stacks per crate, so the raid is already dropping while those hits land. Anyone soaking many crates should carry a personal for it.
Frostfire VolleyFrostfire Volley

공격대 광역기

Danger: Medium
Plan around this

Iku's empowered windows only. A volley of fire and frost missiles hits around several players, leaves elemental ground and puts opposing debuffs out; touching the wrong element sets off extra raid damage.

Two casts per Iku window. If the chain runs thin by then, shorter leftover cooldowns top these hits up.
Mighty ThudMighty Thud

공격대 피해

Danger: Medium
Plan around this

Nama's empowered windows only. Three players are marked and Nama leaps to each, splitting the damage among players inside the impact and knocking them back, two bursts of three stomps per window. The ground keeps quaking after each impact, and an impact that hits nobody turns into raid damage.

Group up to split each stomp. The bursts anchor to fixed impact points, which is exactly what ground placed effects want; the chain from the crate volley carries the rest.

Other boss mechanics

Malevolent PresenceMalevolent Presence공격대 도트

Constant rot damage through the whole fight. It never stops, so the raid is never topped for free and leftover cooldowns are never wasted into it.

Gebbo's empowered windows only. A bomb debuff on one player: run it away from the raid, worth a personal when the run is long, and mind the knockback so you are not thrown off the edge.

Spinning shells thrown in a cone. They stun on contact, so just do not get hit.

Mushroom TossMushroom Toss쫄 추가

Gebbo tosses Bouncy Mushrooms that launch you into the air on touch. They are there to dodge the wave of fire from Explosive Surprise, so bounce over it when the wave comes. Do not step into a mushroom before then, an early bounce wipes the raid.

02Assignments

The jobs we settle on for The Lost Explorers, and the reasoning behind each. Slot players on the planner; this page is the why.

The jobsWhat each assignment does and why. Slot players on the planner.
Open in planner
Always on
Fish Throw Job
Timed callout
Healer
Ranged
Always on

Assign who is responsible for picking up the Disgusting Fish and throwing it onto a council boss.

The fish must land before Empowered Ascension finishes casting. The reminder fires 10 seconds after each fish drops.

Calls out
Fish ThrowersFind the fish0:48 · 1:54 · 1:54
후원
03Full mechanics

We deliberately don't re-teach the pull here. For first-timers, exact add pathing, and the complete ability list, these cover it better than we would.

A mechanics video for this boss is coming soon.

Hand-picked sources for this boss are coming soon.