Slot Strength and Item Budget
Armor slots follow 75% scaling tiers, but jewelry has massive secondary stats and no primary stats - making rings and necks surprisingly powerful upgrades.
Introduction
In Crest Economy, we mentioned that "not all slots are equal" and hinted at crafting high-value slots. This guide shows you exactly what that means and why it matters for upgrade decisions.
When you're deciding which gear to upgrade, slot strength is just as important as item level. A chest upgrade gives you far more power than a bracers upgrade at the same item level.
This is all about getting an intuitive feel for stat budgets per slot. You can always sim your upgrades for precise answers, but understanding the patterns helps with quick decisions and explaining why jewelry is so valuable.
How Slot Power Works
Armor slots follow exact 75% scaling tiers - each tier has 25% less stat budget than the previous:
- Tier 1: Helm, Chest, Legs, Weapons (highest power)
- Tier 2: Shoulders, Gloves, Belt, Boots (75% of Tier 1)
- Tier 3: Cloak, Bracers (75% of Tier 2)
- Jewelry: Neck, Rings (no primary stats, but massive secondaries)
What a +3 Upgrade Gives You
Here's what upgrading from 681 to 684 (+3 item levels) looks like across different slots using real data:
Slot Type | Primary Stat Gain | Secondary Stat Gain | Rough DPS Value* |
---|---|---|---|
Tier 1 (Chest) | +173 Agility | +73 Secondaries | +8,360 |
Tier 2 (Gloves) | +130 Agility | +55 Secondaries | +6,285 |
Tier 3 (Bracers) | +97 Agility | +41 Secondaries | +4,690 |
Jewelry (Ring) | +0 Agility | +241 Secondaries | +9,880 |
Using Hunter stat weights as example: Agility 31.0, Secondaries 41.0 average
The Formula: Each tier gets exactly 75% of the previous tier's stats. So if Tier 1 gets 173 Agility, Tier 2 gets 130 (75% of 173), and Tier 3 gets 97 (75% of 130).
Jewelry provides the highest DPS value despite having no primary stats, because secondaries often outweigh primary stats for DPS specs. This makes crafting jewelry extremely valuable.
Why This Matters for Upgrades
The power difference between slots is significant. A Tier 1 upgrade gives you 78% more total power than a Tier 3 upgrade. When you're spending crests, target the slots that give you the most power per crest spent.
For most DPS specs, the priority order is usually: Jewelry > Tier 1 > Tier 2 > Tier 3
Slot Power Comparison (Just for Fun)
Here's what a full 684 item looks like across each slot type - the total stat budget each slot gets:
Slot Type | Example | Primary Stats | Secondary Stats | Stamina | Total Stats |
---|---|---|---|---|---|
Tier 1 | Chest | 5,771 Agility | 2,436 total | 43,042 | 51,249 |
Tier 2 | Gloves | 4,328 Agility | 1,826 total | 32,281 | 38,435 |
Tier 3 | Bracers | 3,246 Agility | 1,370 total | 24,211 | 28,827 |
Jewelry | Ring | 0 Agility | 8,039 total | 24,211 | 32,250 |
Using real Hunter gear data at 684 item level
Notice how jewelry gets massive secondaries to compensate for no primary stats, while armor follows the exact 75% scaling pattern.
Secondary Stat Context & Diminishing Returns
Secondary stats often outvalue primary stats for DPS specs. For many classes, Critical Strike, Haste, and Mastery are worth more per point than your primary stat. This is why jewelry slots are surprisingly powerful despite having no primary stats.
Diminishing Returns: After 30% of any secondary stat, you hit diminishing returns starting at -10% efficiency. This is why we keep stats balanced rather than stacking one high.
Secondary Stat Ratings (Level 80)
Here's how much rating you need for 1% of each stat:
Stat | Rating for 1% | Notes |
---|---|---|
Haste | 660 | Affects cast speed, GCD, DoT/HoT ticks |
Crit | 700 | Chance for critical strikes |
Versatility | 780 | 1% damage done, 0.5% damage reduction |
Mastery | Varies | Different conversion per specialization |
Diminishing Returns Brackets (Level 80)
The penalty brackets show when your secondary stats start losing efficiency:
Penalty | Haste | Crit | Versatility | Mastery |
---|---|---|---|---|
-10% | 19,800 - 26,400 | 21,000 - 28,000 | 23,400 - 31,200 | 21,000 - 28,000 |
-20% | 26,400 - 33,000 | 28,000 - 35,000 | 31,200 - 39,000 | 28,000 - 35,000 |
-30% | 33,000 - 39,600 | 35,000 - 42,000 | 39,000 - 46,800 | 35,000 - 42,000 |
-40% | 39,600 - 46,200 | 42,000 - 49,000 | 46,800 - 54,600 | 42,000 - 49,000 |
-50% | 46,200 - 132,000 | 49,000 - 140,000 | 54,600 - 156,000 | 49,000 - 140,000 |
-100% | >132,000 | >140,000 | >156,000 | >140,000 |
These penalties start at 30% of any secondary stat and get progressively worse
Why this matters: Keep your secondary stats balanced around 30% each rather than stacking one stat to 50%+. The efficiency loss from diminishing returns makes balanced stats much more effective.
- Armor follows 75% scaling tiers: Tier 1 > Tier 2 > Tier 3
- Jewelry provides highest DPS value despite no primary stats
- For most DPS specs: Jewelry > Tier 1 > Tier 2 > Tier 3 upgrade priority
- Target high-power slots when spending crests for maximum efficiency
- You can sim for precise answers, but understanding patterns helps with quick decisions
For the Data Nerds: The Math Behind Slot Strength
Correcting the 1% myth: Earlier guides mentioned stats scale "roughly 1% per item level" - that's actually wrong. The real scaling is more complex:
- Primary stats: ~0.94% per level
- Stamina: ~1.29% per level
- Secondaries: ~0.42% (armor) to ~0.62% (jewelry) per level
The scaling uses exponential curves with different base values and growth rates per stat type. Each slot tier uses exact 75% and 56.25% multipliers, which is where our tier system comes from.
Jewelry stamina uses completely separate formulas from armor stamina, which explains why rings/necks have different stat distributions than armor pieces.
Why this matters: Tools like SimulationCraft and Wowhead use precompiled tables based on similar formulas. No one has fully cracked The War Within's exact system yet (unlike previous expansions), but the patterns are clear enough to make informed upgrade decisions.
Now that you understand slot strength, you can make more informed decisions about crest spending and upgrade prioritization. Remember: you can always sim your upgrades for precise answers, but understanding these patterns helps with quick decisions during raids and dungeons.
For more stat optimization, check out Tertiary Stats to understand the hidden power of Avoidance, Leech, and Speed.