Item Levels and Upgrading
Item level scaling is exponential. Learn how track-specific Dawncrests changed the relationship between Normal, Heroic, and Mythic gear in Midnight.
Understanding Item Level and Power Scaling
Every item level increase adds 1% more primary stat to an item; that's a bit of an oversimplification, but for now let's use that number for this guide. What's important to know is that item level scaling is exponential. In Slot Strength we'll talk about it!
This effect compounds - an item 100 levels higher has 1.01¹⁰⁰ = 170% more total stats than the base item.
Item level is the foundation of character power in World of Warcraft. Understanding how it scales and interacts with upgrade systems helps you make informed decisions about gear progression.
Why it feels like Power Scaling Explodes in an Expansion
It feels like that because it actually does, the absolute gain you get per item level increases exponentionally. 1% compounding growth is not a lot, but with a lot of item level eventually it goes wild. Small item level increases early on feel minor, but the same increases later become massive power jumps.
The chart below shows how item power scales across a fictional 100-item-level range. This demonstrates why endgame upgrades feel so much more impactful than early expansion gains.
Current Tier Item Levels
Midnight Season 1 uses a multi-raid structure with three raids. Items drop at different base levels depending on which boss you kill, following a 1/6 through 4/6 rank pattern within each difficulty's upgrade track:
| Boss | %Raid Finder% (Veteran) | Normal (Champion) | Heroic (Hero) | Mythic (Myth) |
|---|---|---|---|---|
| Averzian (VS) | 233 (1/6) | 246 (1/6) | 259 (1/6) | 272 (1/6) |
| Vorasius (VS) | 237 (2/6) | 250 (2/6) | 263 (2/6) | 276 (2/6) |
| Salhadaar (VS) | 237 (2/6) | 250 (2/6) | 263 (2/6) | 276 (2/6) |
| Chimaerus (DR) | 237 (2/6) | 250 (2/6) | 263 (2/6) | 276 (2/6) |
| Vaelgor+Ezzorak (VS) | 240 (3/6) | 253 (3/6) | 266 (3/6) | 279 (3/6) |
| Vanguard (VS) | 240 (3/6) | 253 (3/6) | 266 (3/6) | 279 (3/6) |
| Belo'ren (MQ) | 240 (3/6) | 253 (3/6) | 266 (3/6) | 279 (3/6) |
| Crown (VS) | 243 (4/6) | 256 (4/6) | 269 (4/6) | 282 (4/6) |
| Midnight Falls (MQ) | 243 (4/6) | 256 (4/6) | 269 (4/6) | 282 (4/6) |
Each difficulty's upgrade track is exactly +13 item levels from the previous difficulty at the same rank (e.g., Champion 1/6 = 246, Hero 1/6 = 259).
Upgrade Track Mechanics
All upgrade tracks now follow the same 6-rank pattern. The pattern is +4, +3, +3, +3, +4 — with bonus upgrades at ranks 1→2 and 5→6. Total: 17 item levels from 1/6 to 6/6 per track.
| Track | 1/6 | 2/6 | 3/6 | 4/6 | 5/6 | 6/6 |
|---|---|---|---|---|---|---|
| Adventurer | 220 | 224 | 227 | 230 | 233 | 237 |
| Veteran | 233 | 237 | 240 | 243 | 246 | 250 |
| Champion | 246 | 250 | 253 | 256 | 259 | 263 |
| Hero | 259 | 263 | 266 | 269 | 272 | 276 |
| Myth | 272 | 276 | 279 | 282 | 285 | 289 |
Example: Normal Item from Early Boss
Starting at Champion 1/6 (246 item level), here's the complete progression:
- 2/6: +4 levels (246 → 250) — bonus upgrade
- 3/6: +3 levels (250 → 253)
- 4/6: +3 levels (253 → 256)
- 5/6: +3 levels (256 → 259)
- 6/6: +4 levels (259 → 263) — bonus upgrade
The total progression is 17 item levels (246 → 263).
Heroic and Mythic Progression
- Heroic items: Hero 1/6 (259) → 6/6 (276) = +17 item levels
- Mythic items: Myth 1/6 (272) → 6/6 (289) = +17 item levels
All tracks gain 17 item levels total, following the same +4, +3, +3, +3, +4 pattern.
Slot Memory: Each equipment slot remembers the highest item level it has seen. You can upgrade any item to that level without spending Dawncrests. This means higher-level items can be “Dawncrest savers”.
Complete Upgrade Track Progression
Champion (Normal)
| Level | Item Level | Dawncrests | Type | Notes |
|---|---|---|---|---|
| 1/6 | 246 | 0 | - | |
| 2/6 | 250 | 20 | Champion | +4 ilvl bonus |
| 3/6 | 253 | 20 | Champion | |
| 4/6 | 256 | 20 | Champion | |
| 5/6 | 259 | 20 | Champion | |
| 6/6 | 263 | 20 | Champion | +4 ilvl bonus |
Hero (Heroic)
| Level | Item Level | Dawncrests | Type | Notes |
|---|---|---|---|---|
| 1/6 | 259 | 0 | - | |
| 2/6 | 263 | 20 | Hero | +4 ilvl bonus |
| 3/6 | 266 | 20 | Hero | |
| 4/6 | 269 | 20 | Hero | |
| 5/6 | 272 | 20 | Hero | |
| 6/6 | 276 | 20 | Hero | +4 ilvl bonus |
Myth (Mythic)
| Level | Item Level | Dawncrests | Type | Notes |
|---|---|---|---|---|
| 1/6 | 272 | 0 | - | |
| 2/6 | 276 | 20 | Myth | +4 ilvl bonus |
| 3/6 | 279 | 20 | Myth | |
| 4/6 | 282 | 20 | Myth | |
| 5/6 | 285 | 20 | Myth | |
| 6/6 | 289 | 20 | Myth | +4 ilvl bonus |
Myth Dawncrest Strategy
Myth Dawncrests are extremely valuable and time-gated (100/week). A full Myth upgrade costs 100 Dawncrests. Never waste Myth Dawncrests. Always think double, think triple before you spend on a crafted item.
How Crests Changed: Normal vs Heroic Gear
In previous seasons, upgrading Hero track items past 4/6 required Mythic-tier crests. This created a meaningful tradeoff: spending Mythic crests on a Heroic item meant fewer crests available for actual Mythic gear. If you weren't planning to invest Mythic crests into a Heroic item, Champion 6/6 and Hero 4/6 were effectively the same item level, making fully upgraded Normal loot competitive with partially upgraded Heroic loot.
Midnight changed this. Crests are now track-specific. Hero Dawncrests can only upgrade Hero track items, and Myth Dawncrests can only upgrade Myth track items. Every upgrade costs a flat 20 Dawncrests, and the weekly cap is 100 per type (5 upgrades per week).
This means you can freely upgrade Heroic items all the way to Hero 6/6 (276) without touching your Mythic crest budget. The tradeoff that made Normal gear competitive no longer exists.
Champion 6/6 caps at 263, equivalent to only Hero 2/6. That's a 13 item level gap compared to Hero 6/6 (276). Normal items are now a stepping stone into Heroic, not a long-term investment. Replace them as you progress.
Mythic Items
Myth track caps at 289, a full 13 item levels above Hero 6/6 (276). You can also convert Hero Dawncrests into Myth upgrades: if you get a 1/6 Mythic item, upgrade its Hero track counterpart to 6/6 first. This gives you the Myth 1/6 → 2/6 upgrade for free, effectively turning 20 Hero Dawncrests into 20 Myth Dawncrests.
- Item level scaling is exponential
- All tracks follow +4, +3, +3, +3, +4 pattern for 17 total item levels
- Crests are now track-specific: upgrading Heroic items no longer costs Mythic crests
- Normal items (Champion 6/6 = 263) only reach Hero 2/6, replace them quickly
- You can convert Hero Dawncrests into Myth upgrades through the 6/6 Hero → 2/6 Myth trick
For detailed guidance on spending Dawncrests efficiently and managing upgrade costs, go on to the next chapter!