WoWUtils

Item Levels and Upgrading

How item level scaling, upgrade tracks, and Mistcrests work in Midnight Season 2, including the complete 266 to 344 item-level ladder.

7/2/2025
8 min read
Penkek
Updated 8/12/2026

Understanding Item Level and Power Scaling

Item level is the easiest way to estimate how strong an item is, but it isn't a perfect measurement. WoW roughly targets around 1% more item budget for every item level. The exact result depends on the slot, the stats, rounding, and whether the item has a special effect.

The important bit is that this growth compounds. If we use 1% as an example, an item 100 levels higher has 1.01¹⁰⁰ = 2.70 times the budget of the starting item. That's roughly 170% more, not just 100% more.

This is why power starts to feel like it explodes later in an expansion. The percentage increase stays similar, but the absolute amount of stats added by each step keeps getting bigger.

The chart uses a simplified 1% model. It is there to show the compounding effect, not to calculate the exact value of a real item.

The Midnight Season 2 Upgrade Tracks

Midnight uses five upgrade tracks. Each normal track has six ranks, and every rank is upgraded with the Mistcrest that matches that track.

Track1/62/63/64/65/66/6
Adventurer266270273276279283
Veteran279283286289292296
Champion292296299302305309
Hero305309312315318322
Myth318322325328331335

The rank pattern is +4, +3, +3, +3, +4. Moving an item from 1/6 to 6/6 adds 17 item levels and costs 100 of that track's Mistcrests.

Myth has three extra reward levels above the normal track:

Myth equivalentItem level
Myth 7/6338
Myth 8/6341
Myth 9/6344

These are not three extra upgrades you can buy after reaching Myth 6/6. They are special reward levels used by things like eligible Very Rare items, the last two Mythic raid bosses, and later-season systems. Normal Myth-track upgrading still ends at 335.

Slot Watermark: Each equipment slot remembers the highest item level it has reached. Crest costs are waived on another item until it catches up to that level. The item itself does not drop already upgraded.

Complete Upgrade Track Progression

Champion (Normal)
Total Cost: 100 Champion Mistcrests
LevelItem LevelMistcrestsTypeNotes
1/62920-
2/629520Champion+4 ilvl bonus
3/629820Champion
4/630220Champion
5/630520Champion
6/630820Champion+4 ilvl bonus
Hero (Heroic)
Total Cost: 100 Hero Mistcrests
LevelItem LevelMistcrestsTypeNotes
1/63050-
2/630820Hero+4 ilvl bonus
3/631120Hero
4/631520Hero
5/631820Hero
6/632120Hero+4 ilvl bonus
Myth (Mythic)
Total Cost: 100 Myth Mistcrests
LevelItem LevelMistcrestsTypeNotes
1/63180-
2/632120Myth+4 ilvl bonus
3/632420Myth
4/632820Myth
5/633120Myth
6/633420Myth+4 ilvl bonus
Myth Mistcrest Strategy

The Myth Mistcrest cap increases by 100 each week. Check your slot watermark and your other likely upgrades before spending them.

Venomous Abyss Item Levels

The Venomous Abyss has four loot bands. Most difficulties follow the first four ranks of their normal track. Mythic is the exception at the end: The Coiled Altar and Ula'tek drop eligible items at the Myth 9/6 equivalent instead of the normal fourth rank.

BossesRaid FinderNormalHeroicMythic
Nek'zali the Soulcoiler279292305318
Entombed Sentinels, The Lost Explorers283296309322
Vashnik, Sszorak, The Twin Fangs286299312325
The Coiled Altar, Ula'tek289302315344

The 344 items are special rewards. This is not the next normal step after 325. Standard Myth gear still upgrades through 328, 331, and 335.

Tidebound Grotto is its own one-boss loot pool. Nymrissa drops 279 on World difficulty, 292 on Normal, 305 on Heroic, and 318 on Mythic.

How Mistcrests Work

Each track has its own crest:

  • Adventurer Mistcrests upgrade Adventurer items
  • Veteran Mistcrests upgrade Veteran items
  • Champion Mistcrests upgrade Champion items
  • Hero Mistcrests upgrade Hero items
  • Myth Mistcrests upgrade Myth items

Every paid rank costs 20 Mistcrests, so going from 1/6 to 6/6 costs 100. The seasonal cap increases by 100 of each type every week. If you fall behind, you can catch up to the current total later. Valorstones are gone, although the upgrade itself still has a small gold cost.

The big change from older upgrade systems is that a Hero item never starts asking for Myth crests near the end. Hero Mistcrests take it all the way to Hero 6/6. Spending Hero crests doesn't eat into the Myth crests you need for actual Myth gear.

Track Overlap and Slot Watermarks

The tracks overlap:

  • Champion 6/6 and Hero 2/6 are both 309
  • Hero 6/6 and Myth 2/6 are both 322

The game remembers the highest item level you have reached in each equipment slot. When another item in that slot is below that watermark, its crest cost is waived until it catches up. You may still pay the small gold cost.

For example, if you already reached 322 with Hero gloves and later get 318 Myth gloves, the Myth item still drops at 318 Myth 1/6. It does not get changed into Myth 2/6 automatically. When you visit the upgrader, the step to 322 does not cost Myth Mistcrests because the slot already reached that item level.

People sometimes call this converting Hero crests into Myth crests, but nothing is actually converted. You used the lower track to establish a slot watermark, then the higher-track item benefited from that existing progress.

What This Means for Loot

A higher track is still valuable even when its starting item level looks lower than the item you already wear. It has more room to grow and uses a different crest budget.

That doesn't mean every lower-track item is useless. A Champion or Hero upgrade can help progression now, establish a useful watermark, or stay equipped for a long time if the alternatives are bad. The mistake is treating the track name as the whole answer.

Look at four things:

  1. The item's current level
  2. The maximum level of its track
  3. Your existing watermark for that slot
  4. Which Mistcrest budget the upgrades will use

This is also why late Mythic raid loot is so efficient. A standard 335 Myth 6/6 item needs no normal Myth upgrades. An eligible 344 item sits above the normal track entirely.

TL;DR
  • Item-level growth compounds, but the 1% example is an approximation rather than an exact item formula
  • All normal tracks use the same +4, +3, +3, +3, +4 pattern and gain 17 item levels
  • Season 2 tracks run from Adventurer 266 to Myth 335, with special Myth equivalents at 338, 341, and 344
  • Every paid upgrade costs 20 matching Mistcrests, and the seasonal cap increases by 100 of each type per week
  • Tracks overlap at the same item levels, including Champion 6/6 with Hero 2/6 and Hero 6/6 with Myth 2/6
  • Slot watermarks waive crest costs on another item up to the level already reached, they do not automatically upgrade the item or convert one crest into another
  • Eligible loot from the last two Mythic bosses reaches 344 Myth 9/6

The next chapter goes deeper into when spending those Mistcrests is actually worth it.