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v5.4.0: Boss guides focused on your cooldowns, starting with Rotmire

Update

17 June 2026

Written by Penkek

We took another look at our boss guides. The old ones tried to explain the whole fight, which is a job other sites already do well. The new ones do the part that's actually ours: what to think about when you plan cooldowns on the boss, and how the assignments we run actually work. Rotmire in Sporefall, the current Midnight raid, is the first guide built this way.

A boss guide aimed at your cooldown plan

A boss guide should help you plan, not make you relearn the encounter from scratch. So the page opens on what threatens the raid, lays those abilities on the timeline you plan with, and then walks through the assignments we'd run. For the full pull, we point you elsewhere.

  • Starts with what you're planning around. A short read on what actually hurts on the boss, plus the personal defensives worth saving. On Rotmire, a well-timed immunity wipes the lingering rot off you completely, so you know what your cooldowns need to cover before you place one.
  • The dangerous abilities, on your timeline. Each ability that matters is marked on the same boss timeline you build your plan on, with a count of how many you need to plan around.
  • Our assignments, explained. The jobs we settle on for the boss and the reasoning behind each, so you understand how they work before you slot players into them on the planner.
  • We don't reinvent the wheel. We don't re-teach the pull from scratch. For exact pathing and the full ability list, we send you to a mechanics video and the best external guides.
The Rotmire boss guide on Viserio, leading with its cooldown plan

Every boss guide is moving to this shape. Rotmire is just the first.

Rotmire in your loot wishlist

Now that you're pulling Rotmire, you'll want to track its drops.

  • Rotmire's loot is in. Its drops now show up across the Loot tab, so every character's wishlist and upgrade checks cover the new boss before you walk in.

Call your bosses on the wishlist

Some players sit certain bosses, whether for loot, comfort, or a strat. Now they can say so themselves, right where they manage their loot.

  • In, out, or no preference, per boss. On the loot wishlist, each player sets whether they want in or want to sit a boss, with a short note for the raid lead if there's a reason.
  • The raid lead sees it at a glance. Everyone's call shows as a quiet marker next to each boss, so you know who's in and who's out before you build the night's setups.

Around the app

  • Spell icons on text reminders. Add a spell ID to a text reminder and it shows as that spell's icon instead of plain text.
  • Smoother group switching in the planner. Moving between groups in the planning hub no longer carries the old group along.

As always, feedback and ideas are welcome in Discord.