A round of fixes and smaller features, most of them straight from your feedback. Three lead the release: the guild bank now shows every booster what they're owed, attendance counts the way your guild actually signs up, and the loot wishlist can hide everything that isn't a real upgrade.
Guild bank: see what you're owed
Boost gold was easy to pay out but hard to see. The math for who had earned what lived inside each payout run, so a booster couldn't check their own balance and an officer couldn't see the total the bank still owed across every run.
- A new Owed tab. One screen lists every booster: how much they've earned from finished runs, how much they've been paid, and how much is still owed, with a running total of what the bank owes at the top.
- Request your balance in one click. If the bank owes you gold, your Requests tab now shows it up top with a Request full balance button that fills in the exact amount for you. It only counts gold tied to your own claimed character, so it never picks up someone else's cut.
- One row per booster. A booster's named cut now folds into their own line instead of showing up as a second, separate entry, so each person reads as one clean total.
- Paste a screenshot straight in. Anywhere the guild bank takes a proof screenshot, requests, income, or payouts, you can now paste one from your clipboard with Ctrl+V or drop the file on the box, instead of digging through your folders.
Attendance counts the way your guild signs up
A recent change started counting only the raiders who had actively replied to a night. That quietly broke the common setup where the roster defaults to Present and the raid lead just marks who's out: those guilds opened the calendar to 0 of 29 and "no reply yet" on nights nobody had touched.
- Your counts are back. Groups that run on defaults count everyone at their starting status again, "22 of 25 coming", with nothing to set up.
- A confirm toggle when you want one. A new "Members must confirm attendance" option, off by default, lets a group say a night only counts a raider once they actually reply. Turn it on for a prog night where you need firm answers, leave it off for regular raid.
- Your status, read right. Your upcoming nights on the You page now show the reply options that night actually uses, and only light up a status you really hold. A status your raid lead set for you that isn't one of the normal picks shows as a labelled chip instead of a button that looks wrong.
- One count everywhere. The planner's attendance popover now counts a night the same way the calendar card does, so the two never disagree, and you can bench any non-present group, absent, tentative, late, or standby, not just the absentees.
Loot wishlist, upgrades only
A wishlist fills up with sidegrades and downgrades a sim has already ruled out, and you scroll past them to reach the items that actually matter.
- Hide non-upgrades. A new toggle on both the wishlist and the group overview hides anything a droptimizer scored as a sidegrade or downgrade, leaving the real upgrades. Items with no sim yet, or a manual Best in Slot, Upgrade, or Catalyst pick, always stay, so nothing you flagged by hand disappears.
- Correct verdicts for Augmentation. An Augmentation Evoker's own sim reports a much smaller personal gain than a pure damage spec, because most of its value lands as other players' damage. The tool was reading real Augmentation upgrades as sidegrades. Its labels now use the right scale, so an Augmentation player sees Major and Minor where they belong.
A clearer read on your week
Two smaller reads on what your raid week actually is.
- See a night's comp on the month grid. The calendar's month view now shows a small tank, healer, melee, and ranged count on each night, the same breakdown the list already had, so you can spot a night that's short on healers without opening it.
- Skipped bosses drop out of your week. The Planning Hub's readiness bars used to count every boss in the tier, even ones every setup had skipped, so you'd see "3 of 5 have cooldowns" for a boss you weren't pulling this week. On this week's Midnight Season 1 plan, a boss now only counts if a setup actually runs it, so the numbers match what you're fighting.
Around the app
- Jump from a clear to that night. In Logs, the clear-by-clear history now lets you click any past clear to open that night's full breakdown, then step back to the list.
- The Add Character dialog stays put. Opening the realm list used to make the dialog jump and scroll. Now the list opens cleanly over the page, and the dialog fits on a phone.
- New members always have a next step. Someone joining a group with no linked guild can now add a character straight from onboarding, instead of landing on an empty roster with nothing to do.
- Upgrades apply right away. Upgrading your supporter tier now shows immediately, both on the site and in your Discord role, instead of waiting on the old subscription to clear.
- Type and click inside pop-ups over the roster. On the timeline, editing a name, importing a note, or opening a dropdown that sits over the draggable roster now works normally, with no accidental drag swallowing your click.
- An easier-to-read group menu. The group sidebar got a readability pass: the section you're on stands out, and the rest reads a step clearer.
As always, feedback and ideas are welcome in Discord or on the Community page.