v5.22.0: Recruiting, built into your group

Feature

19 July 2026

Written by Penkek

Recruiting has always happened everywhere except in your raid tool: a form on one site, applications in a Discord thread, a spreadsheet to track who you replied to, and a retype onto the roster at the end. This release brings that whole loop into your group.

Recruiting

Your group has a new Recruiting section, with your application inbox on one tab and the setup on the other. Turning it on is one switch, and you get a working application form immediately, with a standard set of questions already picked for you. You can reword them, turn them off, or add your own, but you do not have to build anything to start.

  • A page you can send anywhere. Your team gets its own apply page: a short pitch, the roles you are after, and how you actually raid, your prog and farm nights, whether you expect PTR, how many alts you want, whether you run splits. The Share tab hands you a ready-made Discord post with the link in it.
  • Real characters, not typed names. Applicants sign in with Battle.net and pick from characters they genuinely own, then pick the spec they are applying as. We check ownership again when they submit, so the name on the application is not something anyone can make up.
  • You can see who you are reading about. Each application shows the character's item level, Mythic+ score, raid progression and AOTC or CE next to the answers, pulled in for you. If you want Warcraft Logs parses on there too, switch that on in the form settings.
  • A wanted board instead of a paragraph. Set what you need per role, either specific class and spec combinations or just "any healer", and flag the spots you need most. Applicants see it before they write anything.
  • Accepted players land on the roster. Accepting sends that person their own invite link, and the character they applied on is added to your roster when they join. Nothing to retype.
  • The bits that make a second application easier. Private officer notes nobody else sees, an optional message the applicant reads with your decision, screenshots they can attach, and their earlier applications to you shown alongside the new one.

Re-solve without moving everyone

Auto-filling assignments was all or nothing. If one player dropped out on the night and you re-ran it, the solver was free to reshuffle every other seat chasing a slightly better answer, and you lost the layout your raid already knew.

  • Re-solve, minimal changes. A second option next to AutoAssign all: fill the gaps, leave everyone else where they are.
  • It tells you what it did. After a run you get a plain count, "Kept 17 of 20 seats, 2 moved, 1 filled", and you can open the details to see exactly which seats changed.
  • And why each person got picked. Click a name to see what put them in that spot, including how often they have done that job before and how reliably they show up.

Available to boosted groups, like the rest of the auto-solver.

One WowAudit key for the whole team

Refreshing from WoWAudit meant everyone pasting their own API key, so in practice one officer did it and nobody else could.

  • Save it once for the group. An admin connects the key in Integrations. It is checked against WoWAudit before it saves, and stored encrypted.
  • Everyone else just presses the button. Anyone who can edit the roster or a reset can refresh from WoWAudit without ever seeing the key.
  • You find out when it stops working. If the key starts getting rejected, every screen that uses it says so and offers to reconnect, instead of quietly failing.

Your own personal key still works exactly as before if you prefer it.

Around the app

  • Wishlist picks know which spec you meant. If you play more than one spec, the picker now offers your main and the off-specs on your roster entry, and a pick made for an off-spec is labelled, rather than silently counting for all of them.
  • Calendar nights read at a glance. A night you have answered is a solid card in your status colour, one you have not is hollow with a dashed edge and a Reply nudge, and the raid's own art sits behind it.
  • Clear out stale sims automatically. A new Loot setting removes droptimizer sims once they are past your freshness limit, instead of only marking them old.
  • Supporter log imports queue ahead again. Queue priority was running upside down, so supporter imports could sit behind free ones. That is fixed, and background syncs and retries now wait at the back of the line, so the imports you ask for go first.
  • Force refresh actually forces. Refreshing a character by hand now jumps the queue instead of quietly waiting out a cooldown.
  • Who claimed a character stays private. Other members see that a character is claimed, not the BattleTag of the person who claimed it. You and your admins still see it.

As always, feedback and ideas are welcome in Discord.